A. Simulation Heuristic I. The tendency to judge the likelihood of an event based on how easily you can imagine it or simulate it in your mind.
B. Peak and End Heuristic II. The judgment that people tend to make about an event’s overall experience based on the most intense and the last moments of the experience
C. Base Rate Heuristic III. The tendency to believe that something can transfer qualities from one person or object to another, especially undesirable qualities
D. Contagion Heuristic IV. The tendency to ignore statistical data or prior probabilities in favor of anecdotal evidence or vivid examples
 

1
A-I, B-II, C-III, D-IV
2
A-I, B-II, C-IV, D-III
3
A-II, B-I, C-III, D-IV
4
A-IV, B-III, C-IV, D-I

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