A virtual reality education platform aims to enhance learning experiences through immersive simulations. However, students express discomfort and motion sickness during prolonged virtual lessons. The design lead notices a decrease in user engagement and an increase in queries about the impact on well-being. What type of problem is the design team encountering?

1
Immersive learning effectiveness problem
2
Motion sickness mitigation problem
3
Learning engagement metrics problem
4
Hardware compatibility problem

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