Max z = 4x1 + 3x2 subject to constraints
2x1 + x2 ≤ 1000
x1 + x2 ≤ 800
x1 ≤ 400
x2 ≤ 700
x1, x2 ≥ 0
1
x1 = 100, x2 = 700
2
x1 = 400, x2 = 200
3
x1 = 200, x2 = 600
4
x1 = 300, x2 = 500
Max z = 4x1 + 3x2 subject to constraints
2x1 + x2 ≤ 1000
x1 + x2 ≤ 800
x1 ≤ 400
x2 ≤ 700
x1, x2 ≥ 0